Unity의 구형 좌표 | 모르텐 노벨의 블로그 (nobel-joergensen.com)
Spherical coordinates in Unity
What is spherical coordinates and where are they useful? These are some of the questions I’ll answer in this blog that also contains a implementation of spherical coordinates for the Unity Ga…
blog.nobel-joergensen.com
팔면체 법선 벡터 인코딩 | 크시슈토프 나르코비츠 (wordpress.com)
Octahedron normal vector encoding
Many rendering techniques benefit from encoding normal (unit) vectors. For example in deferred shading G-buffer space is a limited resource. Additionally it’s nice to be able to encode world …
knarkowicz.wordpress.com
와 ㅋㅋㅋㅋㅋ 세상에 이런게 있네
데카르트 좌표의 노말맵을 구형 좌표계로 만들어서 vec2로 압축한다니 ㅋㅋㅋ
연산은 좀 되지만 신기한 방법이네 ㅋㅋㅋ
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